移動中に障害物にあたるとアクタが回転するようにしたい

want it behave like that. This is a 3D Helicopter flight game, and the figure shows the player’s collision from above.
I’m trying to move it with physics force, but movement is stiff and doesn’t react to a collision with a wall. In other words, the reaction when colliding with a wall ends in the center of the figure.
I want a more natural flight movement. GTA is an example of ideal movement.

i have bad english. sorry.