Hi turbotanaka, I’m kind of confused by your description. Do you want the actors behave like it shows in the figure, or you DON’T want it behave like that? And I don’t know in what context you are trying to implement this. Maybe a 2D scroll?
Generally this is what you get when you apply physics. Angular momentum and stuff will be calculated and then you get what is correct according to the Newton’s laws. If you don’t like the result, maybe you can try adding a force at the collision point, in code or in blueprint.
want it behave like that. This is a 3D Helicopter flight game, and the figure shows the player’s collision from above.
I’m trying to move it with physics force, but movement is stiff and doesn’t react to a collision with a wall. In other words, the reaction when colliding with a wall ends in the center of the figure.
I want a more natural flight movement. GTA is an example of ideal movement.
i have bad english. sorry.