مشكلة في المستا هيومان

MetaHuman Assembly Causes System Instability and Corrupted MetaHuman Assets

Support Escalation Report

System Specifications

Laptop Model

  • ASUS ROG Strix G18 (2024)
  • Model: G814JIR

CPU

  • Intel Core i9-14900HX

GPU

  • NVIDIA GeForce RTX 4070 Laptop GPU

RAM

  • 32 GB DDR5

Storage

  • NVMe SSD

Operating System

  • Windows 11

BIOS

  • Version 322 (Latest available from ASUS)

GPU Mode

  • Tested in both:
    • Ultimate
    • Standard

Unreal Engine

Version:


Unreal Engine 5.8 Release

MetaHuman Plugin:

Latest version bundled with UE 5.8.


Issue Summary

I am unable to use MetaHuman normally.

The issue occurs only when using the Full Rig workflow or MetaHuman Assembly.

Joint Rig works correctly.

Full Rig and Assemble consistently fail.

In several attempts the entire Windows system becomes unstable, forcing a reboot, while in other attempts Unreal crashes.

Eventually the MetaHuman asset becomes corrupted and cannot even be opened anymore.


Expected Behaviour

MetaHuman should:

  • Open normally.
  • Complete Full Rig successfully.
  • Complete Assembly successfully.
  • Produce a usable MetaHuman Blueprint.

Actual Behaviour

Joint Rig

:white_check_mark: Works normally.

  • Fast.
  • Stable.
  • No crash.

Full Rig

Sometimes:

  • freezes
  • crashes Unreal
  • or causes system instability.

Assembly

Most of the time:

  • starts correctly
  • imports DNA
  • begins building the skeletal mesh

then

the process fails.

After several attempts:

the MetaHuman asset becomes corrupted.


Current Crash

Opening the MetaHuman now immediately crashes Unreal with:


Assertion failed: false

MeshAttributeArray.h

NumElements mismatch in FAttributesSetBase::Insert

TextureCoordinate

Callstack includes


UnrealEditor_InterchangeDNA
UnrealEditor_InterchangeImport
UnrealEditor_MetaHumanCharacterEditor

which indicates the crash happens while importing or rebuilding MetaHuman DNA.


Previous Crash History

Earlier crashes included:

BugCheck 0x1E


KMODE_EXCEPTION_NOT_HANDLED

BugCheck 0x50


PAGE_FAULT_IN_NONPAGED_AREA

BugCheck 0x3B


SYSTEM_SERVICE_EXCEPTION

BugCheck 0x7F


UNEXPECTED_KERNEL_MODE_TRAP

Multiple Minidumps were collected and analyzed using WinDbg.

No single third-party driver was consistently identified.

No recurring NVIDIA driver fault (nvlddmkm.sys) was found.


Unreal Log Analysis

The log shows:

MetaHuman loads correctly.

Plugins load correctly.

No Fatal Error occurs.

The process reaches:


Interchange start importing source (.mhdna)

then


Building Skeletal Mesh FaceMesh_3...

Immediately afterwards the application/system fails.

There is no Unreal Fatal Error before the interruption.

This suggests the failure occurs during MetaHuman mesh assembly.


What Has Already Been Tested

Windows reinstall

:white_check_mark: Yes


Latest BIOS

:white_check_mark: Installed

Version 322


Latest NVIDIA driver

:white_check_mark: Installed


Page File

Originally Windows reported:


Not enough memory available.

After increasing the page file to

Initial


32768 MB

Maximum


65536 MB

the memory error completely disappeared.

However,

MetaHuman Assembly still fails.


DirectX 11

:white_check_mark: Tested

Issue persists.


DirectX 12

:white_check_mark: Tested

Issue persists.


GPU Mode

Ultimate

:white_check_mark: Tested

Standard

:white_check_mark: Tested

No change.


Fresh Unreal Project

Issue reproduced.


Project Verification

The exact same project and MetaHuman successfully assemble on another PC.

Only my machine experiences the issue.


Important Observation

The exact same MetaHuman project works correctly on another computer.

Therefore:

The MetaHuman assets themselves are not corrupted initially.

The project is valid.

The issue appears specific to this machine/environment.


Repro Steps

  1. Create a MetaHuman.
  2. Save.
  3. Select Full Rig.
  4. Start Assemble.
  5. Import begins normally.
  6. DNA imports correctly.
  7. Skeletal mesh build begins.
  8. Failure occurs during mesh assembly.
  9. Eventually the MetaHuman becomes corrupted and can no longer be opened.

Files Available

Attached:

  • Unreal Logs
  • WinDbg analysis
  • Multiple Minidumps
  • Crash reports
  • Crash callstacks

Request

Could this issue please be escalated to the MetaHuman / InterchangeDNA engineering team?

Based on the collected evidence, the failure appears to occur during the MetaHuman DNA → Skeletal Mesh assembly pipeline rather than being caused by insufficient hardware resources.

The same project assembles successfully on another computer, while this machine consistently fails despite:

  • Latest BIOS
  • Latest GPU drivers
  • Fresh Windows installation
  • Latest Unreal Engine
  • Increased page file
  • Multiple troubleshooting attempts

Any guidance, debug build, or internal diagnostic tools that could identify the failing stage in the MetaHuman assembly pipeline would be greatly appreciated.