Try this command to switch to FXAA instead of using TSR
r.AntiAliasingMethod 1
If that fixes it, then the issue is from TSR. You can use these commands to configure it
r.TemporalAAFilterSize -> the size of the TAA brush used to blend old frames. Higher values means a bigger brush which can cause bigger ghosting patches
r.TemporalAACurrentFrameWeight -> priority which frames to keep. It's only about 2 frames, the current one and the old one. Higher values favors the current frame, but it can cause flickering, while lower values favors the previous frame but can cause ghosting
r.TemporalAASamples -> This can cause excessive blurrines if using too high values such as 32. A value between 4-8 can work. Default is 2 i think. This is about how many times the TAA is gonna kick for each 2 frames (current and previous)
r.TemporalAA.Upsampling -> This can be 1 or 0, telling if you do the sampling on the full native resolution or use an upscaled one. If I am not wrong the scaling can be controlled via `r.ScreenPercentage=50`