UE5で作成したプロジェクトをWindowsでパッケージ化しようとすると失敗します。初心者なので調べても意味が分かりません。どうすればよいか誰か教えていただけないでしょうか。以下ログの抜粋です。
Compile module: DirectSound
Compile module: nghttp2
Linking: _5_1_3-Win64-Shipping.exe
Command: @“C:\Users\OPN-\Documents\Unreal Projects\IE\Intermediate\Build\Win64_5_1_3\Shipping_5_1_3-Win64-Shipping.exe.response”
Writing manifest to C:\Users\OPN-\Documents\Unreal Projects\IE\Intermediate\Build\Manifest.xml
MyClass.cpp: Produced item “C:\Users\OPN-\Documents\Unreal Projects\IE\Intermediate\Build\Win64\UnrealGame\Shipping_5_1_3\MyClass.cpp.obj” doesn’t exist.
_5_1_3-Win64-Shipping.target: Produced item “C:\Users\OPN-\Documents\Unreal Projects\IE\Binaries\Win64_5_1_3-Win64-Shipping.target” doesn’t exist.
MyClass.cpp: Produced item “C:\Users\OPN-\Documents\Unreal Projects\IE\Intermediate\Build\Win64\UnrealGame\Shipping_5_1_3\MyClass.cpp.dep.json” doesn’t exist.
_5_1_3-Win64-Shipping.exe: Produced item “C:\Users\OPN-\Documents\Unreal Projects\IE\Binaries\Win64_5_1_3-Win64-Shipping.exe” doesn’t exist.
Module.StrixSDK.3_of_3.cpp: Produced item “C:\Users\OPN-\Documents\Unreal Projects\IE\Plugins\StrixSDK\Intermediate\Build\Win64\UnrealGame\Shipping\StrixSDK\Module.StrixSDK.3_of_3.cpp.obj” doesn’t exist.
Module.StrixSDK.2_of_3.cpp: Produced item “C:\Users\OPN-\Documents\Unreal Projects\IE\Plugins\StrixSDK\Intermediate\Build\Win64\UnrealGame\Shipping\StrixSDK\Module.StrixSDK.2_of_3.cpp.obj” doesn’t exist.
Module.StrixSDK.1_of_3.cpp: Produced item “C:\Users\OPN-\Documents\Unreal Projects\IE\Plugins\StrixSDK\Intermediate\Build\Win64\UnrealGame\Shipping\StrixSDK\Module.StrixSDK.1_of_3.cpp.obj” doesn’t exist.
Module.HTTPRequestForBlueprints.cpp: Produced item “C:\Users\OPN-\Documents\Unreal Projects\IE\Plugins\HTTPRequest\Intermediate\Build\Win64\UnrealGame\Shipping\HTTPRequestForBlueprints\Module.HTTPRequestForBlueprints.cpp.obj” doesn’t exist.
Default.rc2: Produced item “C:\Users\OPN-\Documents\Unreal Projects\IE\Intermediate\Build\Win64_5_1_3\Shipping\Default.rc2.res” doesn’t exist.
_5_1_3.cpp: Produced item “C:\Users\OPN-\Documents\Unreal Projects\IE\Intermediate\Build\Win64\UnrealGame\Shipping_5_1_3_5_1_3.cpp.obj” doesn’t exist.
SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.cpp: Produced item “C:\Users\OPN-\Documents\Unreal Projects\IE\Intermediate\Build\Win64_5_1_3\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.obj” doesn’t exist.
_5_1_3-Win64-Shipping.exe: Produced item “C:\Users\OPN-\Documents\Unreal Projects\IE\Binaries\Win64_5_1_3-Win64-Shipping.pdb” doesn’t exist.
Module.StrixSDK.3_of_3.cpp: Produced item “C:\Users\OPN-\Documents\Unreal Projects\IE\Plugins\StrixSDK\Intermediate\Build\Win64\UnrealGame\Shipping\StrixSDK\Module.StrixSDK.3_of_3.cpp.dep.json” doesn’t exist.
Module.StrixSDK.2_of_3.cpp: Produced item “C:\Users\OPN-\Documents\Unreal Projects\IE\Plugins\StrixSDK\Intermediate\Build\Win64\UnrealGame\Shipping\StrixSDK\Module.StrixSDK.2_of_3.cpp.dep.json” doesn’t exist.
Module.StrixSDK.1_of_3.cpp: Produced item “C:\Users\OPN-\Documents\Unreal Projects\IE\Plugins\StrixSDK\Intermediate\Build\Win64\UnrealGame\Shipping\StrixSDK\Module.StrixSDK.1_of_3.cpp.dep.json” doesn’t exist.
Module.HTTPRequestForBlueprints.cpp: Produced item “C:\Users\OPN-\Documents\Unreal Projects\IV\Plugins\HTTPRequest\Intermediate\Build\Win64\UnrealGame\Shipping\HTTPRequestForBlueprints\Module.HTTPRequestForBlueprints.cpp.dep.json” doesn’t exist.
_5_1_3.cpp: Produced item “C:\Users\OPN-\Documents\Unreal Projects\IE\Intermediate\Build\Win64\UnrealGame\Shipping_5_1_3_5_1_3.cpp.dep.json” doesn’t exist.
SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.cpp: Produced item “C:\Users\OPN-\Documents\Unreal Projects\IE\Intermediate\Build\Win64_5_1_3\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.dep.json” doesn’t exist.
SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.cpp: Produced item “C:\Users\OPN-\Documents\Unreal Projects\IE\Intermediate\Build\Win64_5_1_3\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch” doesn’t exist.
Checking for live coding mutex: Global\LiveCoding_C++Users+OPN-+Documents+Unreal Projects+IE+Binaries+Win64+_5_1_3-Win64-Shipping.exe
Building _5_1_3…
Using Visual Studio 2022 14.42.34433 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.42.34433) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
[Upgrade]
[Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
[Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_0
[Upgrade] Suppress this message by setting ‘IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;’ in _5_1_3.Target.cs.
[Upgrade] Alternatively you can set this to ‘EngineIncludeOrderVersion.Latest’ to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
[Upgrade]
Determining max actions to execute in parallel (20 physical cores, 28 logical cores)
Executing up to 20 processes, one per physical core
Requested 1.5 GB free memory per action, 16.24 GB available: limiting max parallel actions to 10
Building 10 actions with 10 processes…
[1/10] Resource Default.rc2
[2/10] Compile SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.cpp
Detected compiler newer than Visual Studio 2022, please update min version checking in WindowsPlatformCompilerSetup.h
C:\Program Files\Epic Games\UE_5.1\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(29): error C4668: ‘__has_feature’ は、‘#if/#elif’ を ‘0’ に置換するプリプロセッサ マクロとして定義されていません。
C:\Program Files\Epic Games\UE_5.1\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(29): error C4067: プリプロセッサ ディレクティブの後に余分な文字がありました - 改行が必要です
[3/10] Compile Module.StrixSDK.2_of_3.cpp cancelled
[4/10] Compile Module.StrixSDK.1_of_3.cpp cancelled
[5/10] Compile MyClass.cpp cancelled
[6/10] Compile Module.StrixSDK.3_of_3.cpp cancelled
[7/10] Compile _5_1_3.cpp cancelled
[8/10] Compile Module.HTTPRequestForBlueprints.cpp cancelled
[9/10] Link _5_1_3-Win64-Shipping.exe cancelled
[10/10] WriteMetadata _5_1_3-Win64-Shipping.target cancelled
CompilationResultException: Error: OtherCompilationError
at UnrealBuildTool.ActionGraph.ExecuteActions(BuildConfiguration BuildConfiguration, List1 ActionsToExecute, List
1 TargetDescriptors, ILogger Logger) in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:line 387
at UnrealBuildTool.BuildMode.Build(TargetMakefile Makefiles, List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger) in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 628
at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments, ILogger Logger) in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 242
at UnrealBuildTool.UnrealBuildTool.Main(String ArgumentsArray) in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 648
WriteFileIfChanged() wrote 18 changed files of 18 requested writes.
Timeline: