内部フレームレートと描画のフレームレートを分けたい

描画のフレームレートのみを落とすことで
コマ送りのような表現を実現しようとしています。
例)
・処理:60fps
・描画:24fps

手元で方法を探っているのですがどうも分からず。
ご存知の方いましたら、教えていただけますと幸いです。

If you want to set a max FPS:

or if it a sequencer:

or 画面をl’UI縮小したいですか?

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Thank you for your answer.

I’m not good at English, so I’m communicating using a translation from an English translation service. I’m sorry if there are any mistakes.

What I want to do is to maintain a high frame rate for in-game processing while lowering the frame rate of the visual appearance on the screen.
I want to make the appearance of the game screen look like a flipbook animation.

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Ok, so you can try one of these example:

  1. setting the max fps ingame
    image

  2. for an animation asset, you can set the play scale(play rate) to make it play slower

  3. or make use of Sequencer Level if you want to play short movie clip.

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