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Running D:/Program/UE_5.2/Engine/Build/BatchFiles/Build.bat Development Win64 -Project=“D:/Документы/Игры/MyProject/MyProject.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Using bundled DotNet SDK version: 6.0.302
Running UnrealBuildTool: dotnet “…..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Development Win64 -Project=“D:/???㬥??/???/MyProject/MyProject.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Log file: C:\Users\Oleg\AppData\Local\UnrealBuildTool\Log.txt
Creating makefile for MyProjectEditor (no existing makefile)
@progress push 5%
Parsing headers for MyProjectEditor
Running Internal UnrealHeaderTool D:???㬥?????\MyProject\MyProject.uproject D:???㬥?????\MyProject\Intermediate\Build\Win64\MyProjectEditor\Development\MyProjectEditor.uhtmanifest -WarningsAsErrors -installed
Total of 6 written
Reflection code generated for MyProjectEditor in 1.4168937 seconds
@progress pop
Building MyProjectEditor…
Using Visual Studio 2022 14.34.31946 toolchain (D:\Program\Visual Studio\Visual\VC\Tools\MSVC\14.34.31933) and Windows 10.0.22000.0 SDK (C:\Program Files (x86)\Windows Kits\10).
[Upgrade]
[Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
[Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1
[Upgrade] Suppress this message by setting ‘IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_2;’ in MyProjectEditor.Target.cs.
[Upgrade] Alternatively you can set this to ‘EngineIncludeOrderVersion.Latest’ to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
[Upgrade]
Determining max actions to execute in parallel (8 physical cores, 16 logical cores)
Executing up to 8 processes, one per physical core
Requested 1.5 GB free memory per action, 2.92 GB available: limiting max parallel actions to 1
Building 11 actions with 1 process…
[1/11] Compile [x64] SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_1.cpp
c1xx: fatal error C1083: ?? 㤠???䠩? ???? ??? ??? D:?"???'?<????<\MyProject\Intermediate\Build\Win64\x64\MyProjectEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_1.h.pch: No such file or directory,
[2/11] Compile [x64] MyProjectGameMode.gen.cpp cancelled
[3/11] Compile [x64] MyProjectCharacter.cpp cancelled
[4/11] Compile [x64] MyProjectGameMode.cpp cancelled
[5/11] Compile [x64] MyProjectCharacter.gen.cpp cancelled
[6/11] Compile [x64] MyProject.cpp cancelled
[7/11] Compile [x64] MyProject.init.gen.cpp cancelled
[8/11] Resource Default.rc2
[9/11] Link [x64] UnrealEditor-MyProject.dll cancelled
[10/11] Link [x64] UnrealEditor-MyProject.lib cancelled
[11/11] WriteMetadata MyProjectEditor.target cancelled
Вы пробуете собрать проект, созданный в 5.1, а используется 5.2
Попробуйте заменить в файлах *.Target.cs
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1
на
IncludeOrderVersion = EngineIncludeOrderVersion.Latest
как рекомендуется в документации к enum EngineIncludeOrderVersion
Проект должен быть в корневой папке или путь не должен содержать кирилицу пример как правильно: D:Project/GTA
И куда компилируете проект, должно выполняться это же правило!!!