Hello everyone
I am currently working on rendering EXR files in Unreal Engine and have a requirement to automatically exclude certain channels (e.g., the Alpha channel in RGBA or custom channels) during the rendering process.
To optimize performance and save storage, I’d like to adjust the channels dynamically during rendering rather than cropping or editing them post-render.
1.Does Unreal Engine support configuring output channels for EXR during rendering?
For example, is there an option or setting to exclude specific channels?
2.Would this require modifying Unreal Engine source code?
If so, which files or modules should I look into for controlling EXR channels during rendering?