(Message deleted by author)
HI.
I think the problem is that you’re giving to the “add movement input” block a “world direction” that have a Y value setted (not 0 like the X) affecting the Z position.
If I’m not going wrong this is your code:
And this is how i think you can fix it, just remove the Y value in the world direction:
Hope I was helpful
Let me know if it worked
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