I am using the click to move, top down view project. However, if I add an input, for example Shift, to change the walk speed of the character (walk → run) for some reason, if the character is already moving it stops right after I press Shift (key). Is there a way that when I press shift the player keeps moving?
This also happens with TAB. when I click tab, it seems like the target of the window changes (well, of the hud) like targeting the Canvas Panel (I can see a border pop up)
Note:
I fixed the tab thing in the setttings (the border issue) by setting isFocusable: never.
However I can note that after hitting Tab (a new animation comes up, a Combat Animation… from normal animation → combat animation) it kinda “lags”. I guess its because even though its not showing the borders, it might be going through the widgets invisible (since its not showing the border anymore)-
the movement thing when pressing shift seemed to be fixed aswell. Just having troubles with the tab thingy [still]
Edit: if I change the input from TAB to another, lets say “Q”, it works fine (without the laggy thing). Should I go over all widgets and remove is focusable?
Hmmmm yeah I’m not sure about that, never had that problem. But if changing the key helps then you might as well do it that way, unless you absolutely want the tab button for some reason.