I am using the click to move, top down view project. However, if I add an input, for example Shift, to change the walk speed of the character (walk -> run) for some reason, if the character is already moving it stops right after I press Shift (key). Is there a way that when I press shift the player keeps moving? I am controlling this in the PlayerController, ofcourse.
This also happens with TAB. when I click tab, it seems like the target of the window changes (well, of the hud) like targeting the Canvas Panel (I can see a border pop up). it also kinda stops the character (I need to reclick so it can continue)