Topdown Shooter Template

.uproject file is really simple and basically tells which engine version to use and which modules it has. You can use your .uproject, just copy the “modules” section from provided in TDContent.zip uproject file.

As for the file hierarchy, make sure you extracted ‘Content’, ‘Config’ and ‘Source’ folders to the same location as .uproject, don’t forget to generate Visual Studio solution by right-clicking .uproject file, and build the “development editor” configuration from VS.

If this doesn’t help try renaming Plugins folder to something else and regenerate Visual Studio solution & build “development editor” config again.

You may also need to copy/add TopDown_BP template ‘Content’ folder to your project (overwrite should be ok). In editor with existing project you can add this using Add asset menu(can’t remember, big green button in content browser) and choosing “Add feature pack or template” or something like that, it is the same stuff as shown when creating new projects, simply add TopDown blueprint template (it only uses meshes/animations from it)