TopDown Multiplayer

Guys is there any way to replicate make work on client-side Click To Move with Navigation.I tried everything but simple move to location doesn’t work. I watched and made this tutorial series . UE4 TopDown Network Tutorial Intro (Part 1) - YouTube but it has some problems.

hmm… try this.

go to project settings -> search for “Allow Client Side Navigation” .

then go to your controller and add the nodes as below: (keep the old ones as they are).

https://forums.unrealengine.com/filedata/fetch?filedataid=156692&type=thumb

PS: its a bit buggy and needs some work around, but I gave you a head start :stuck_out_tongue_winking_eye:

Yeah it works.But its too broken . Also when i set the Net PktLag > 10 game dies. :D.I think its not possible to make this well performanced. Maybe have to code this with c++

You saved me bro. <3

I know this is an ancient post, but I stumbled upon this in 2020 with unreal engine 4.25 trying to get topdown point and click movement working in multiplayer. So this might help people stumbling upon this post as well!

I used this simple tutorial!

(52) Convert Topdown template to Multiplayer - YouTube](Convert Topdown template to Multiplayer - YouTube)

One thing the tutorial doesnt mention and that makes it completely not work is that the GameMode should have GameModeBase as parent class instead of the default GameMode. Switching this immediately made everything work for me!