So, I’ve got a squad of pawns I want to move around my grid. Everything seems to be working find except that my pawns do not end on the middle of my grid point.
What seems to be happening is that they stop as soon as the outer edge of their capsule component reaches that move point (middle of the grid tile) so they always stop just short of where they should.
I can compensate for this by adding the radius of the capsule to the movement vector, … except I can’t because the top down movement uses Simple Move to Location. I have to add the radius of the capsule component to the location in the direction of my movement vector then feed that location to the Simple Move.
I can get the movement vector by subtracting the starting location from the ending location …
… and before I go and get into all the trig needed to make this work (which I can do, but would rather not) …
Is there an easier way to get the pawn to snap to grid locations in the top down templet? Or an easy way to add 21 UE units to a location along a given vector?