TopDown Game And NavVolume

Hi all,

I’ve hit a bit of a problem. I started a new level using the top down blueprint. I removed the floor on the level and added my own, but no matter where i click the player character will not move. Some suggested that adding a NavBoundsVolume should do the trick but this doesn’t seem to be working for me either. All I did was remove the floor mesh to add my own. I haven’t edited any settings or blue prints yet. Any help would be greatly appreciated.

Hey, I have a few suggestions to check:

  • Your own floor, does it have a
    collision mesh? You can always add
    one if not in the static mesh editor

  • The floor in the level should have a
    appropriate collision set, Block All
    would be the simplest answer

  • You can check the nav mesh by pressing P,
    this toggles navMesh viewer on or
    off. You should see a green grid
    overlay.

  • The nav bounds volume
    should safely encompass your whole
    floor, with some room to spare for
    safety.

Hi , thanks for the reply. Each floor has box collision and is set to blockAll. I’ve made the navbounds volume big enough to cover the entire map. Beyond that I don’t know what else to do, I wouldn’t have thought removing the floor would have caused this.

Thank you for your help, as it turns out my navbounds volume wasn’t positioned correctly and i didn’t notice until i switched views. Everything is working again!