Hi all,
I’ve hit a bit of a problem. I started a new level using the top down blueprint. I removed the floor on the level and added my own, but no matter where i click the player character will not move. Some suggested that adding a NavBoundsVolume should do the trick but this doesn’t seem to be working for me either. All I did was remove the floor mesh to add my own. I haven’t edited any settings or blue prints yet. Any help would be greatly appreciated.
Hey, I have a few suggestions to check:
-
Your own floor, does it have a
collision mesh? You can always add
one if not in the static mesh editor
-
The floor in the level should have a
appropriate collision set, Block All
would be the simplest answer
-
You can check the nav mesh by pressing P,
this toggles navMesh viewer on or
off. You should see a green grid
overlay.
-
The nav bounds volume
should safely encompass your whole
floor, with some room to spare for
safety.
Hi , thanks for the reply. Each floor has box collision and is set to blockAll. I’ve made the navbounds volume big enough to cover the entire map. Beyond that I don’t know what else to do, I wouldn’t have thought removing the floor would have caused this.
Thank you for your help, as it turns out my navbounds volume wasn’t positioned correctly and i didn’t notice until i switched views. Everything is working again!