TopDown BP copy not updating

I’m at my computer.

My game mode points to the copies of the original BPs. So I’m getting the right info.

My player pawn and the mesh now show up in-game. So I sorted that. You can see the HUD as the HUD belongs to the player(?)

Then I disabled the navmesh nodes and put a simple left-click move into the controller.

Trouble is the player is acting wrong. Left click moves the player but not when I hold the button down. This was working before when the mesh was UE Mannequin, but after changing maps and modes, a different mesh appears, and the movement resides back to the original movement, which I disabled?! Game Mode points to BP_Controller_Copy which has unhooked navmesh movement.

In the video you can see the blue arrows every time I click. But holding down the mouse button doesn’t move the player.

Only until I place the BP_Copied Player into the map, the springarm does not chage height. Now with two “players” in my map, the camera gets further away. Although the hold mouse movement isn’t working.

(camera is paying attention to dormant player that I don’t control but has to be in map for it to work.)

So now it’s backwards. New mesh, new camera distance… But now the movement nodes don’t work :crazy_face: