Top view game using 2D sprites, flips my player when going left

I guess I solved it. I tried many things so can’t remember for sure which steps were necessary So what I did was:

  1. Manually edited pivot points of every sprite to make them in a centre of the character.
  2. Moved collision boxes of attacks under sprite root, so they would turn together with sprite.
  3. And instead of using control rotator, I just used “set relative scale 3D” on my sprite.