The controls are very clunky, the cursor should ignore pillars and walls. IE, when clicking on a pillar, the character should move to the point on the floor under the cursor that is behind that pillar.
Our aim with the templates is to make something as simple as possible that shows how to set things up for a particular genre of game, rather than making something fun! In this case, it would be quite easy to fix by using meshes where the collision was set to ignore whatever trace channel is used for the click traces. But that would add more complexity to the template than we wanted.