I’m in the process of getting used to UE at the moment and for this purpose I’m playing around with the Oculus Rift Dk2 with it.
Managed to make a blueprinted first person test with the VR mode working well from scratch so far.
I now feel like learning the c++ part of UE instead, and thus I’ve set up the top down cpp template. The camera seems locked away from the Rift’s rotations however, what do I need to change for it to work?
What object is affected by the Rift’s rotation?
Also, the cursor is not visible in VR mode, any ideas?
Thanks for your patience with a UE beginner.