Hi Rewinged, there are plans to keep adding major features to the toolkit atleast for the next few months.
At the moment, I’m working on a major AI overhaul update that is partly inspired by the stimulus perception models used in Mark of the Ninja, combined with the Behavior Tree based reaction system. The main goal of the update would be to make the AI systems a lot more modular & customizable. Once that’s done, on the AI front, updates would continue to add new stimulus types as well as some form of a global alertness level (like Invisible Inc) independent from the bot alert levels.
Another major priority is to increase the performance of the vision arc rendering system so that more AI bots can use it simultaneously. Beyond that, there would be some updates focused on adding new gadgets, abilities, & weapons for the player character.
There are a few more ideas that I would like to try out after that, but the above mentioned features are the ones that I can confirm at this stage of the product cycle.