OK, My game is pretty well done. I’m working on the menus, sound effects, finishing touches etc. I thought I was going crazy a couple weeks ago because all my fixed way-point guys switched to random way-point. I fixed all the enemies in all my levels and moved on. I just open my project again and all of my fixed waypoint guys are now random again on every level. What might I be messing with that would cause them all to switch to random? I did just add footstep sounds to the player and alert voices to the enemies. Could that have caused it?
Update: I think that when I change the AI controller, for example to add the footstep sounds, when I press the recompile button it sets them to the default of random waypoints.
Alright, the patrol waypoint calculation logic has been moved over to a dedicated component which should prevent the issue that you mentioned. It will be made available for both 4.12 & 4.13 versions of the toolkit in the upcoming update.