Top Down Stealth Toolkit

Spotlight like in metal gear one, helipad area, lights move around on the ground and if you go into the light it triggers the alarm. I used a security camera, I added a spotlight to a duplicate blueprint; changed it’s ai perception angle to 360 and scaled perception cone till it matched my spotlights. Then i attached the altered security camera blueprint (called BP_Spotlight now) to a barely visible cylinder at a slight offset, then set the cylinder to spin real slow. Two of those with opposing spin rotations (one is set 90, the other -90) and i have a working spotlight system.

I’ve been working on a lot of other stuff but i’m getting close to bug fix time and i will go back to the machine gun/automatic fire problem and let you know if the cool down was the cause. Thanks as always for help and response.