Top Down Stealth Toolkit

I’m not exactly sure what’s causing this. The best course of action would be to use debug points or print strings at every node to see where the flow stops during the firing logic.

But before doing that, could you try setting the Cooldown parameter for all three weapons in DT_Equipment data table to 0.0.

There is a chance that the weapon cannot be activated again during that default 1-second cooldown. I set the cooldown delay as a placeholder for the animation delay, but since you already have animations, that’s not required anymore. If that doesn’t solve it, let me know and we’ll look into other options.