So i’ve got a quick question about how the weapon system works, I’ve altered it a little bit, but i think what i’ve changed is pretty self explainatory, i basically set it up to aim when pressing the button and fire when releaseing (metal gear solid psx style) for some reason, i fire once and everything is fine, but i have to run the cycle twice to fire a second time… so i fire once (press then release), when i press again, the aim idle animation plays, but the aim does not ready(no lazer site) and when i release the button, no weapon is fired. Then, when i press the third time, the aim shows up, and release causes fire as expected. my blueprint is here
A Firing Mechanism posted by anonymous | blueprintUE | PasteBin For Unreal Engine let me know if something i’m doing is obviously causing this problem.