Can you point me in the right direction for how actual projectiles/ hits are registered? I would like to add a rifle w/ automatic fire, but i want to make sure the weapon is working like the others, ie. sounds/ laser sight/ etc. But looking at the hand gun I’m still not sure what’s going on, i’m learning as i go lol, thanks for all your help
Also, I have a cover system I’m going to be using, that allows you to take cover along walls and duck when you pass something like a window or the wall gets shorter/etc. I can’t seem to find a wall height that ai can see when player is standing but not see when crouched…