Hi there, I haven’t tried this with a controller, but I’m guessing that it should work fine with it since you have already managed to get the player to change direction based on controller inputs. Could you try making the following changes within the TargetEvaluation function of BPC_WeaponTargetingSystem blueprint:
Just let me know if that works. If not, you can send me a screenshot of your controller input blueprint nodes and I’ll see if I can get a controller from someone around and test it out.