Top Down Stealth Toolkit

Alright just gonna be honest, have no idea how to implement it haha
Was thinking of adding the check like you said, but don’t know where to begin.
Was creating a new task but in that BP can’t get a reference to the grapple component. Was thinking a decorator could help?

Also, I know this question is a lot of brain power already, but on a separate issue: applying damage. Right now it’s set to anything greater than 0, calls player death. I tried switching that to something more, but they’re just hitting him forever and he’s never dying. Any direction on that?