Alright just gonna be honest, have no idea how to implement it haha
Was thinking of adding the check like you said, but don’t know where to begin.
Was creating a new task but in that BP can’t get a reference to the grapple component. Was thinking a decorator could help?
Also, I know this question is a lot of brain power already, but on a separate issue: applying damage. Right now it’s set to anything greater than 0, calls player death. I tried switching that to something more, but they’re just hitting him forever and he’s never dying. Any direction on that?