So I have a lot of questions on this topic. I am trying to make a top down 2.5D space shooter. Now my main question is what would be the best way to make the background of the level for this type of game? Should I create a plane and put what I want the background to look like on that plane as a material, maybe a space skybox, or maybe there is some other way to do it that I have yet to figure out. So please let me know. I am open to all ideas and suggestions :).
I’m making the same kind of game, and what i have decided to do, is use a plane with the desired background texture.
I think this is the better option if you want to keep things simple (and also is very cheap in resource consumption).
My texture is 512x512 pixels and i have its plane is currently scaled to 256x256x0.
Also, i have tested making the background scrolling by setting a panner in the material, but i have to research how to set the panner SpeedX and SpeedY properties from BP system in order to be able to dynamically change them.