I am trying to make a simple top down shooter to learn to do networking. Just a tank body on the third person, and a turret shape on top that rotates independent to look at cursor to shoot at. I had it working, but once I attempted multiplayer replication it all went down hill. All my code is in the character controller. The server player seems to work just fine I believe, but the client does not update the character to look properly. The client aims normally and moves properly on his screen, but on the servers players screen he is just looking at the center of the map area, moving around it and it always spins to face the center… Not matching what is properly happening on his own screen…
Idk if I need a special way to do the cursor setting, to some how use the player controller, first time if so.
Oh, also the tanks turret keeps jittering and stuck when using the Rinterp to smoothly aim, not sure if that is just part of the other aiming from making this bad, or if their is an issue with rinterp and networking…
Note* Yea, it seems they some reason always snap aim back to center as well if I go off screen or stop playing on one or the other. Whichever I am not directly controlling just starts aiming at center screen… Assuming that is the world origin they snapping back to…
