Hello. I’m making a top down shooter. I put a rts style camera independent of the game character. The character and the camera move independently. Two separate blueprint codes. while directing the movement with the wasd keys. When I change the rotation of the camera in-game, I have a problem with which direction the character will go. Can anyone help please?
“You need to turn the controller as well as the camera, and have the pawn not rotate with the controller would be my first guess. Since you’re input is probably based on the controller”
this solved my problem
then i did this.
If anyone has the same problem, my problem has been solved.
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