Okay so I’ve been designing landscapes for what seems like years (1-2 months) and each time I get to the same point: To many components.
So I thought I had it figured out, but then it happened again: I get through the first ‘small village’ and after realizing foliage doesn’t have any collision (char was walking through the trees - hey I thought I was smart) I’m in the same position as last time: to many components. I’m wondering how people even design large maps for AAA games if I can’t even fill one 2k size map out…
Do I make the default landscape (maybe add some rockwalls/waterfalls,etc) and then somehow make each spot individual levels or something? I’ve tried to learn through tutorials and MMO huge landscape things but I can’t really find the precise info I’m looking for. I’ve just recently found the levels window, and was thinking I would make the landscape as the persistent level (so it always shows?) and then add in the towns, forests, fortresses etc that are needed but couldn’t seem to work it out (when making a new level it just seems to transfer to a new level?)
Anyway my heads hurting and this will be the 5th iteration of the world map so any help would be great. Thanks. PS: If you wanna small job level editing let me know!