So I am working on a Top Down Template and having a real pickle trying to figure this out.
So as you may be aware, click to move. If you click on say a Cube it won’t move there. Now if I set the cube to be a physics object that get’s knocked out the way? Why does it still think it is there and blocking my movement?!
Also, see screenshot, I have currently a “placeholder” brush (circled in red) to be replaced with an effect later which blocks the players moving beyond it. I have a trigger (red arrow) that then hides this actor but it then becomes visible again after X amount of time.
No matter what I try, I cannot seem to make the actor passable! If I set the collision preset to ignore everything? I can pass through as expected however I need it to block from start. I have tried setting collision response to all channels and just about everything I can think of to toggle it blocking or passable to no avail…
Someone tell me I’m stupid and that I am doing everything wrong and then the “How to fix it” method. Much thanks for any help!