Top Down Multiplayer Animation Glitch

Hi,

I’m semi new to UE4, used it for a bit when it went “free” sometime ago… Used Unity but got fed up with it… anyways.

I have read up on converting the Top Down Template to support multiplayer. From posts back to '14 up until now…

The issue I’m experiencing is with the animations on the client side. Once you add anything 50ms+ with the Net Pktlag it freaks out a bit. Other than that it runs perfect.

The setup:

  1. Just the basic Top Down template Template.
  2. I ticked the option to allow client side navigation. (Under project settings)
  3. I added a custom event to handle the replication of the rotation as that didn’t seem to work. (at least I hope that’s what its doing… remember I’m new :slight_smile: )

Here is a image of nr.3

And here is a video showing what happens.
First few seconds its Pktlag=0
And from there who ever reads / watches will see when I change it.
Server is left / Client is right.
I do experience the same thing with a dedicated server.

I hope the information I gave is enough, and I really hope I’m not being a numnut… :stuck_out_tongue: