What is the problem? What are you seeing that differs from the expected result?
So i am having a problem with moving forward with my top down game and i tried a lot of the links google gave me on it but i still cant get it to work! please explain how to fix it or an image I have updated the pictures for all of the events i have
check your inputs in the project setting
moveforward : W =+1 / S=-1
moveright D= +1 / A= -1
split the direction vector and add move right axis value to Y world direction and the other one to X
now it should work.
i guess that the problem is getting the right input … the template of top down consists of the input actions for WASD but uses mouse clicks to move
The problem is that he says fix it, but what he posted can work. Unless I know what goes wrong I cant know how to fix it. It might simply be a rotational error or something similar.
sorry i fell asleep right after making this question since it was 4 am
i figured out how to split it but it still didn’t work
also how dose your add movement input not have an error cause you left target to self mine does not like that
Im new to unreal engine 4 i just picked it up a few hours before the problem if i can give you any more information just ask for what you need
Since i dont know what you need
How did you get multiple world directions in your add movement?
where do you set this whole thing up ? i did this in the player blueprint
which part
the movement i put under playercontroller
i meant rotation controller
that is what i am following
Oh ffs i just put it in the wrong area
ok so now i can not get a bullet to move
As I said, what is happening when you press forward? How is that different from the expected results? Is he moving downwards when he should be moving forwards? etc
Here is a template that has top down WASD with a mouse crosshair much like the early GTAs.
how to change the controls in Top Down to arrow keys