I’m working on a SentryTurret type Blueprint and I’m working on having the Barrel (Called UpperBody) of the Turret rotate to track an Actor, which it does. But the issue is that the Barrel Mesh is rotating oddly when tracking an Actor.
Right now, the Barrel is a Cylinder mesh, which is also rotated on its side and now the Vector math is confusing me so that the top of the Cylinder is facing and tracking an Actor as the Player watches from above.
