Top down-look at mouse need help

I referenced this article(https://answers.unrealengine.com/questions/355950/how-to-make-an-actor-to-look-at-the-mouse-cursor.html) to look at the system, but every time I use it, it will be limited to 120 degrees. I used the print string and found that it will only be between 70 and -70. Can someone help me?

What does ‘setmyflip’ do?

It is a Function set my sprite when it turn up ,down ,left or right ,and I want to turn the “arrow1”,it is separated from the Sprite, so I think there should be no connection

setmyflip Blueprint

Have you tried taking the Z from the look at node into the Z of the set rotation?

I tried it, but that doesn’t seem to work.
only Y

Y&Z

I made an actor BP, put an arrow in it, with this code:

and I get

347796-arrow.gif

It also works with just Z.

I’m guessing you have something strange in your setup there, I’m not sure what.