I referenced this article(https://answers.unrealengine.com/questions/355950/how-to-make-an-actor-to-look-at-the-mouse-cursor.html) to look at the system, but every time I use it, it will be limited to 120 degrees. I used the print string and found that it will only be between 70 and -70. Can someone help me?
What does ‘setmyflip’ do?
It is a Function set my sprite when it turn up ,down ,left or right ,and I want to turn the “arrow1”,it is separated from the Sprite, so I think there should be no connection
setmyflip Blueprint
Have you tried taking the Z from the look at node into the Z of the set rotation?
I tried it, but that doesn’t seem to work.
only Y
Y&Z