Greetings fellow UE4 developers. I’m currently working on an adventure game that uses the top/down template movement system. I’ve been attempting to implement a jump mechanic into the game but its not working very well.
Basically it does work but only if the player is jumping on the same height. So if i’m on a platform I can jump to another platform that’s at the same height but the moment I have higher platforms the whole jumping gets quite messy and doesn’t work well.
I’ve been looking around but I have not been able to find a solution to this problem. I’ve also been playing around with the Nav Mesh details but without any success.
What would be the best way of approaching this issue? Maybe creating a top down movement system that does not require the Nav Mesh?
Here a gif showcasing what I mean - https://gph.is/g/ZdMXbW4
Any guidance on how to fix this would be greatly appreciated. Thanks.