I’m trying to set up a top-down twin-stick, but I want to rotate the camera about 45 degrees for a more “isometric” look, rather than the up/down/left/right approach. I want to rotate the camera instead of building the maps like that, because I want to still be able to build perpendicular maps along grid.
Right now my move input is simply to use the axis and applying it:
But I would like for the X-axis to use the Camera’s “up” as up, so no matter it’s rotation, my stick and pawn movememnt is always based on the camera. How do I do that? I’m sure there’s a simple solution, but I haven’t been able to figure it out. I tried something like this, which doesn’t work at all.
Help would be greatly appreciated.