Top down character stops movement

To start with I would run the game and move the window to another monitor or size it so you can see both the game and the unreal editor. Next go to the part of the character blueprint (or the player controller) where the mouse click is supposed to make the character move. Click to move in the game window and in the editor watch what lines light up and where the execution is going and where it stops. Are you reaching a moveto node? If yes then you can also hover over the moveto result node to potentially see more info. A result of aborted often means you are trying to moveto a location that isn’t navigable.

Also in the editor you can press P to show navigation, and in the game you can type ` show navigation to see the same. Make sure everything is green of course.

When using the Top down blueprint the character movement works but it stopped working when I edited the scene a lot. I have increased the size of the navigationmeshboundsvolume but click to move still doesn’t work

I don’t see anything when pressing P in editor or typing show navigation in the console on the play window. Also no lines light up in the editor for movement. I might have set the navigation up but I didn’t change it only increased the size of navmeshboundsvolume and nav modifier volume

I see it in the editor now. Maybe I don’t understand how the meshboundsvolume and modifier volume do

I got it working by messing with the recast navmesh and deleted the modifier volume