Top down character not looking directly at 180 degrees when using mouse rotation

I am making my character rotate to face where ever my mouse is location but whenever the character gets near 180 degrees they snap past it. Any recommendations on what I should do?


Hm, I tried your code. Works fine.

Try adding branch from get hit result bool value.

Figured out the solution but have no idea why it is the solution lol. I had that original coding in my player controller, but if I moved that same coding to my player blueprint I no longer have this issue

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