testing in standalone the character walks normally but when the client does not leave the place, any solution for the case?
a new topdown style project in client version the character doesn’t walk with clicks
UDK 5.1
testing in standalone the character walks normally but when the client does not leave the place, any solution for the case?
a new topdown style project in client version the character doesn’t walk with clicks
UDK 5.1
Hey there @OblineZ! Did you start with the base top down project? It’s base character movement is already replicated and would be a good starting point. If your character isn’t moving, we have to troubleshoot where the issue is. It sounds like the replication could be the issue, but finding out where is important. We need a bit more info about your project! Could we see your character setup?
hey @SupportiveEntity
oh yeah, i started a project with top down template, and tested it using client version, it’s a new and clean project
Could we see your character setup?
R: I didn’t do any, it’s the stock configuration
I didn’t make any changes to the entire project, I just created the project and ran it as a client
Oh that’s definitely a problem! I can’t replicate the issue, so let’s try and roll through in engine issues first, then we’ll look at possible environmental issues.
Below is my listen server and client test of the template top down project under the blueprints start.
First thing we should do is to open the player controller and put print statements at the end of the click event chains to verify the events are making it there and also to see if the server is receiving the prints.
Next some questions!
When you click, do the prints occur?
Does the feedback arrows indicator show?
Does the player react at all? (ie turning) either locally or on server?
Are there any errors in the console?
What OS are you working from?
answering your questions, here is a picture and a video.
there are no errors in the console
**new and clean project**
Do you notice that when I hold the click on the client, the character follows the mouse, but when I just click, the character does not walk and on the server, the character walks with a click
@SupportiveEntity any update?
Oh it looks like my original reply never sent! Sorry about that. So after your last post I went back to test it (because I always hold the click) and realized that yes it doesn’t seem to be taking the move to, but the follow command is working. I think it’s got something to do with the replication for the move to function, as the follow node is actually working.
well… I’ve already tried to execute the movement through the server, through the server and client, from the server to the client, I’ve tried in several ways and I couldn’t… I don’t know how to fix this problem haha any idea how to fix this?
Or has anyone in the community gone through this and managed to fix it?
@SupportiveEntity Do the developers already know about this problem?
before coming here to ask for help, I researched and saw that there are many people with the same problem and without a solution =/
I couldn’t find an issue listed for it, I’m wondering if the variable itself is what’s failing to be passed over and not so much the move command, as the movement component is basically fully replicated off the bat. Going to do a couple of tests to see if that’s the problem myself. Specifically I’ll try to determine if it’s the node itself that just isn’t replicating, or the function itself not doing everything.
Was this the case with 4.27?
Project Settings → Engine → Navigation → “Allow Client Side Navigation”
worked for me
thank you, it works!