Is it possible to create a top-down camera and make it follow the character?
Im developing a maze-game where you are trapped in a maze with spiders
Look at the third person template
Take a look at the top down blueprint template -> you just have to move the camera so that you have a top down view. -> or do you you probably mean something like an RTS camera (?v=yRxq7Gm47xE)?
Yeah, I have used the third-person template for quite some time, but I mean top-down as in the game Snake.
Quick edit: Like a RTS camera, yes Thanks. will have a look.
It’s very easy to attach the camera to an object, if you don’t want it attached but want that type of view, then you have to do some other things to be able to control the camera.
It looks easy on the Youtube tutorial, so I will give it a try. The player must not be able to control the camera, only move the character
Maybe I could use the Paper2D template and make a top-down character instead?
You can create a top down camera with every template, but with paper 2d you will get some small problems -> the character is 2d, so you will have to adjust his position
It does not matter which template to use, it’s utilizing same method.
Actually I don’t want to call this as a method, because the only thing you have to do beside adding camera - parenting it to capsule
What if I animate a topdown-character with the flipbook? Would I be able to use the Paper2D for a top-down game then? And use meshes with edited collisions.
Everything is possible, but you just have to make sure, that you get the right view on the character -> so the 2d char should be positioned that you can see it from above, because otherwise you will just see a thin line (like to look at a plane from the top)
Once you have a camera attached to the character I believe you may want to have a play with the cameras settings which control how it moves and rotates. I know I did to get the camera to not rotate with the character but it’s up to you. You could have it like this for example: ?v=ARclVI1e9k8
Having a slight ‘sway’ like in my game is actually pretty easy to implement too.
Im using the TwinStick template, which works perfect.
Problem solved