Top down aim offset pitch reset problem

Hello, I`m trying to implement 3D aim offset on top down view. My target is to shoot where the mouse cursor points regardless of the height.

My Character BP as follows,

My Animation BP as follows,

I have also 1d Aim Offset,

The problem is:

When I`m idling, the animation and character behave as intended, but when I start moving, pitch is getting weird and somehow reset to a very little value, and the weapon does not point where the cursor pointing.

Could you tell me how to make it constantly points where the cursor is?

Thank you.

there are a few other threads on this if you search however you want to use the Pawn for GetActorLocation not the controller.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.