Hello, I`m trying to implement 3D aim offset on top down view. My target is to shoot where the mouse cursor points regardless of the height.
My Character BP as follows,
My Animation BP as follows,
I have also 1d Aim Offset,
The problem is:
When I`m idling, the animation and character behave as intended, but when I start moving, pitch is getting weird and somehow reset to a very little value, and the weapon does not point where the cursor pointing.
Could you tell me how to make it constantly points where the cursor is?
Thank you.