Top Down Advanced Joystick Controller

Hi iRYO400

So the problem here is that things never replicate from client to server (the character movement component has special code inside that handles this for movement input). So if your variables are set to replicate then you need to set them on the server and then they will replicate out to the client. If you have any kind of lag though you won’t get an instant response so you really want to set them on both the local client and the server.

Do something like this for each variable. The custom event executes on the server and is reliable. It takes the setting from the player for what to set it at.

Let me know if that works for you :slight_smile: