Hi everyone, I think the solution to this issue is easy, but I can’t figure out how. And so there is a ready-made Blueprint Top Dawn template in controller player, I want to make it so that my character stops in front of the actor (enemy) at a certain distance in order to make an attack in the future. All I can do is calculate the distance between controlled pawn/cursor and enemy, but I don’t know how to fit it into the existing code (Top Dawn) and am I doing it right at all?!
Hey there @FIReeeee46! I’d recommend breaking down the pieces and then adjusting them to your needs. Since the top down template already has movement handled, most of what you need to focus on is:
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Getting the target with a trace:
Finding the closest navigable location to the enemy (though I’d use a for loop instead of a delay when checking but this is still a solid example)
Then finally calling the move to and attack when you are close enough. For the actual attacking portion, here’s a resource to help with that (though I’d recommend using the advanced input system like the template uses instead of direct calls):