ToonPoly is a sandbox system that brings 2D flat vector art aesthetics into 3D. It allows players to design their own worlds and games. It offers a single-player experience, but created worlds can be shared via save files.
At runtime, players can:
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Adjust scene colors
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Change weather and seasons
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Edit and sculpt landscapes, paint and place vegetation
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City Builder
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Character Creator with AI character creation feature
A Sandbox for Timeless Creativity
ToonPoly gives players the freedom to build worlds adaptable to any era using simple modular pieces. Buildings, furniture, and clothing can transition from medieval to modern or futuristic environments. Minimalist design emphasizes creativity through unlimited combinations.
Nanite – High Poly Stylized Graphic Art
ToonPoly renders its high-poly, stylized graphics with Nanite, offering both visual quality and performance. Although it works with simple and minimalist forms, it breaks the classic low-poly perception and creates high-quality, stylized 3D worlds.
Sustainability
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The project offers a constantly updatable and expandable ecosystem thanks to its modular and flexible structure.
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ToonPoly will continue to evolve long-term based on user feedback and technological developments due to its always-improvable structure.
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Being modular, the system provides an infrastructure that meets current goals as well as future scalability and sustainability expectations.
Current Status
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Except for Ultra Dynamic Sky, all project content developed so far has been created from scratch by Levent Bozkurt.
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Landscape (90%): Small improvements for wind, interactions, and vegetation are planned.
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Layered Fog Material (60%): Color variation presets will be created.
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Main Material (98%): Small improvements.
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Runtime Landscape Editing: Voxel plugin integration planned.
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Ultra Dynamic Sky (50%): Adaptation process nearly complete.
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Building Objects: R&D work is ongoing; the model detail level plays a critical role in defining the game’s visual identity and performance, and the process is nearing its final stage.
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City Builder: R&D is in progress; blueprint development has started.
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Character Objects: Characters complete. Clothing and tools quantity will be increased.
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Character Creator: Blueprint phase under investigation.
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Character Animations: GASP-based solutions under investigation. (GASP:Game Animation Sample Project)
Future Tasks
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UI Design
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Water System
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Runtime Controls via Menu Integration
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Particle System
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Sound FX & Music
I imported it into Unreal Engine with flexible bones. I want it to have flexible movements in certain situations.