Toon shading model

When we see this integrated into EU4?

Really awesome!

Would it be possible for someone to provide an example of this type of shading done with the “Remapped Shading Model” that DanielW talked about?

As you may have noticed from my lack of updates recently I’ve been really busy lately. Since a lot of you seem to be interested I’ve decided I’ll simply release the source and send a pull request to Epic in case they want to integrate it. It needs a little work to get it cleaned up and working with the latest version of UE4 though. (turns out the shading model stuff has had a refactor recently)

I hope to have the time to finish that this weekend.

This would be quite easy if it existed, the problem is that he was talking about a hypothetical shading model that does not yet exist in the engine.

Wow, thank you so much for this. I think I speak for everyone when I say that this will be very appreciated!

Alright, would that be easier to intigrate into the engine than the current shading method you’re using?

Yeah, thank you so much Arnage! Giving this out for free… just awesome!

Anxiously waiting! Thanks!

Just thought I would give this a bump and say this looks awesome. :smiley:

Has the PR been sent in yet?

Also waiting!

Looks great and would pay money for!

I guess I shouldn’t make promises as I haven’t had the chance to finish it yet. Sorry about that, I’ll try to get around to it soon and will post here when I do.

Hey No problem,

Get around to it when you can :slight_smile:

  • HeadClot

What version are you currently updating it for? 4.8 or 4.9?

Just curious as to whether I should stick with 4.8 atm.

I’m currently working of the master branch, so 4.10. That way it should be easy for epic to integrate it if they choose to.

I’m slowly getting there though, it currently works fine again, it just needs some final adjustments.

Let us know when you make the Pull request :slight_smile:

This is amazing I hope it’s added sooner or later. I’ve tried for days to get clipped hard shadows in a cel shaded look with no luck. Not having a lighitng buffer to read from is really hard… lol.

Hello there! Super excited about your shader work! Is there any progress on getting it integrated? Are you selling the code or giving it away? I would love to get my hands on it :slight_smile:

I would like to know this, too. different colors for the steps would be really cool. also, could i use a normal map with the toon shading? or would i have to blend it with the regular shading?

Any updates Arnage?

Even an early release would be great!

Finally got around to finishing this up. Did a final update from Epic’s master and boom: they also added a new shading model (for hair) which resulted in a whole lot of conflicts in the code, great :slight_smile:

Anyway, I think I fixed all of them and am recompiling now. If all is well I’ll make the pull request and post the link here soon. Just promise that that you guys make awesome things with it!

That sounds great! I love you Arnage