I’m trying to do an item inventory system (modeled after UnrealGaimeDev’s) where I’m adding item tooltips. I’m trying to use the built in Unreal tooltip widget functionality for a border I’m using for my inventory slot:
by binding a custom function (GetSlotBorderTooltip) to it shown below:
Which works pretty well. The one issue I have is that the tooltip doesn’t update if I use an item while leaving my cursor in place. You can see in the image below:
Unless I move my cursor outside of the box and back in, the text does not update. Is there a way I can force the UE ToolTipWidget to update after I use an item without having to abandon the built-in capability and create my own tooltip system?