One thing that all solutions to this problem have in common, including all of the ones posted here, is that the custom text decorator you write does NOT respect word wrapping in the rich text block it’s in:
In the example by Nauja posted above, I tried setting AutoWrap to true with no success:
Does anyone have a workaround or better solution? I tried wrapping every single word in the tooltipped text with its own <tooltip>
tag, but that didn’t do anything to fix the wrapping.
Why is rich text functionality in Unreal so lackluster? It seems nearly impossible to implement a simple functionality of displaying a custom widget when hovering over rich text… (with wrapping that actually works).