Hi all,
I have a requirement that should be fairly straightforward but tackling it has proven difficult.
In my game I will have some text that, for example, look like this
“Hello there, welcome to {PlaceName}”
I want {PlaceName} to be replaced with a variable from a stringtable at runtime, and the user can mouse over that world, but only that word, to get a tooltip that gives them a definition.
I sort of got this working by making a special tooltip text widget, but I need it to be inline so that I can get wrapping working seamlessly on big dialogue boxes.
My understanding from Advanced Text Styling with Rich Text Block - Unreal Engine is that the ideal way to achieve this is with a RichTextBlock and a custom decorator. If anyone has any experience or other suggestions on how to achieve this I would be greatly thankful!